3d Modo

broken image


  1. 3d Modeling Software Free
  2. 3d Model Free

In the arena of 3D software Modo is very much a niche, it doesn't have the name recognition of Maya, or the ubiquity of 3D Studio Max, or even the widespread adoption of Cinema 4D. The best that can be said about Modo is that it has a small but loyal following, but it certainly doesn't have the mindshare of the bigger programs it competes with.

Full collection. Follow MODO's innovation, social responsibility programs, and latest releases in our newsletter. 27 free 3D models; Upon opening Modo 12, it's clear that there is a lot to like if you are an existing user. The UI has received some welcome enhancements such as quick-access buttons to the most common palettes and windows, and after the focus of Modo 11 on fixing bugs, Modo 12 feels very stable with improved UI interaction. Modo and 3D printing changes the game Earlier on in his career, Belker sketched everything out with pen and paper in exquisite detail. He was reluctant about transitioning to digital, especially after his experiences with CAD discouraged him from using 3D modeling as a creative tool. All of that changed when he discovered Modo. MODO 15.0 - 新特性介绍. Modo 15.0 introduces new workflow paradigms that define the future of design and content-creation. With a reinvisioned MeshFusion, expansion of Rig Clay, refined form presets, powerful new modeling tools and mPath interactive, this first release of three in the 15 series establishes a foundation that will improve your every-day.

So why do I use it, and why do I stick with it?

Well there's two reasons. The first is that for what I do, Modo is actually amazingly good. The second is more prosaic, but just as valid, which is that in the current marketplace Modo is simply the best value proposition around, aside from Blender of course.

So let's look at pricing first: currently to use Maya or Max as a freelancer in the UK, I would be looking at costs of £1740 every year, just to rent the software (ownership is not an option, rental is the only legal means of using either app). So assuming people aren't pirating (and obviously a great many people presumably are), how can anyone working as an independent justify that kind of expense?

To make a direct comparison, the rental option for Modo is £599 a year.

But of course Modo is also available as a perpetual license (£1799 with a £406 annual maintenance plan). Maintenance is included for the first year, so the maintenance cost kicks in after that and is comparable to upgrading yearly (there is a penalty for letting maintenance lapse, but it makes sense to stay current if you use the software professionally). But basically for £50 more than the yearly rental cost of an AD app, you get a perpetual license of Modo, which you can then maintain for less than 25% of the cost of renting AD software.

Maybe the Foundry could have been bolder with the subscription pricing for Modo, it's possible they could have taken a bigger slice of the market if the rental price had been lower, if the price had been low enough to cause a splash in the industry. However the price is reasonable, and means that for new users Modo should offer least a worthwhile value proposition compared to the competition.

Existing users are presumably all on maintenance rather than rental, and of course the many people who dislike the very idea of renting software would opt for maintenance rather than subscription, but in this market subscription is becoming the norm, thanks to Autodesk. So the question remains: who the hell is paying the prices that Autodesk is asking? Is everyone in the 3D industry so rich that money is no object? I have to say that the economics in play are a mystery to me, but from where I'm standing it looks like a no-brainer. Maya is undeniably more powerful than Modo, but the price is considerably higher.

Which brings me back to the first point: for my purposes Modo is damn good at what it does.

So what are Modo's strengths, and what makes it so good for a freelancer?

Modo is a great modelling app. That's how it made its name, and it completely changed the industry for the better because all its competitors copied the workflow. The reason you have decent modelling tools in Maya and 3DS Max is because Modo 'inspired' them. I started my 3D journey with Max, and modelling was a deeply painful experience back then. But after switching to Modo it became a lot more enjoyable. For both organic and hard surface modelling Modo is just plain great. Pair it with Zbrush and you can do anything.

Modo also has a fantastic UV toolset, excelling at organic and hard surface models. You can better it with a third-party application like Rizom Unfold 3D, but it's damn close.

Modo has a great native render engine. Seriously, this thing is beautiful. It is in most respects as good as Vray. Vray does have a couple of production advantages, and a more flexible GI engine that will allow you to render tricky interiors faster, but in terms of the look you get Modo is the equal of Vray. And of course Vray itself is available as a third-party render engine for Modo, along with Octane.

Modo also has a great shading system. I prefer shading in Modo than in any other application, and I prefer the Shader Tree to nodes, because it's a lot faster to set up. The Shader Tree is also immensely flexible once you get to know it. Modo's materials are presented in a simple straightforward way that makes creating shaders a breeze. Shading in Modo is the equal of any render engine anywhere IMO.

So for the sake of comparison let me give some concrete examples. This kitchen scene was originally created in Modo, and then converted to Vray and Octane afterwards. Compare the renders, and despite some minor differences you can see that in terms of actual quality, there is simply nothing to choose between Modo, Vray, and Octane. All three engines are capable of delivering great results.

For rendering stills Modo excels. It gives great results and the workflow is efficient and fast. The software is for the most part a joy to use. I think that people who aren't familiar with it simply don't realise how powerful the app can be for certain tasks. Let me give you an example: I've done a lot of work in the advertising industry, where (in London at least) Cinema 4D completely dominates. I think the reason for Cinema 4D's success in the advertising industry is down to the fact that they were one of the first 3D programs available on the Mac, and they simply captured the market (pretty much the whole of the UK advertising industry is Mac-based, in the creative departments at least). But while Cinema 4D really excels at motion graphics work, it just isn't as strong as Modo for rendering beautiful stills and product shots.

When I freelanced at agencies in London and I used Modo people were invariably amazed by how fast I could work, compared to what they were used to seeing. This was mainly down to the fact that I would have the Preview renderer working so I could adjust my materials and lighting interactively, without ever needing to do test renders to see how my scene was coming along (but as with modelling, the competition is now catching up when it comes to interactive rendering). The other thing that would get noticed was the quality of the renders: the shading, lighting and GI were always better than what the clients were used to getting on these fast turnaround, high-pressure jobs. For motion graphics Cinema 4D undoubtedly beats Modo, but for stills, and especially product shots (which represent a huge proportion of advertising jobs) Modo is hands down a better option.

So if Modo is so good, why doesn't it have a greater share of the market? To be honest, I don't know. It's cheaper than C4D, and for stills it's a better option. Motion Graphics work is actually only a relatively small portion of the overall 3D industry, but Modo just hasn't got the mindshare in the market that the competition has, and it's a shame, because it's a very capable package that could make a lot of artists' lives easier.

Does it have faults? Yes of course, and they are for the most part well-known. Where Modo struggles is with performance, particularly with deformers and also with heavy scenes that have thousands of items. In these scenarios working with Modo can be extremely frustrating, and these issues are a real weakness for the app. The other big issue is the lack of third-party support, but here you have a chicken and egg problem: without a bigger market share plugin developers won't be tempted to support Modo, but without more third-party support it's difficult for Modo to grow.

But I do wonder, even if the Foundry was to resolve these issues, would Modo gain more traction in the marketplace? Or is the issue psychological? Are users simply more likely to be attracted to the bigger and better known names, and less likely to choose the niche product? Of course they are, we are all human and no-one has the time to throughly research and demo every option, so it makes sense to choose the better known brand, especially if you are looking to get employed in which case the mainstream package is the only sensible option.

But this brings me back to the freelancers, the independents: why would they not choose Modo, especially if they are rendering stills. Considering the prices that the competition are charging, and the quality Modo undoubtedly has to offer, I think that for anyone running a business that involves 3D Modo has got to be worth considering.

How to Get Started with 3D Printing on Modo

Modo is a 3D modeling, animation and rendering program which runs on Windows, Mac and Linux computer systems. This software by Foundry is a 3D printing design tool suitable for every field: games design, arts or science, but it is designed for 3D artists in particular.

Modo stands out for its interface and tool set, which provide a very intuitive workflow. It can work with existing pipelines and it supports a wide variety of industry-standard files and image formats, allowing a bi-directional exchange of data.

Modo is a great tool for 3D professionals and advanced users thanks to its integration functions. It is considered one of the most popular design software programs for 3D printing.

Main features of Modo for 3D printing

Modo offers many advantages for 3D designers and we want to highlight some of its main features.

Modeling

This the most remarkable feature of this 3D design software. The big amount of modeling tools and options available on Modo can be overwhelming at first but they are grouped by function. Understanding the use of every group will help you when working with each individual tool. This software features MeshFusion Boolean tools for a smoother experience.

Modo is a polygon modeling software and most of its tools are a combination of building blocks, transforms, action centers and fall offs. These can be combined to get more powerful tools: a default toolset with a potential for limitless numbers of variations. If you find a variation that you like, you can save it as a tool preset and use it again whenever you want.

The work plane is a 2D plane upon which all tools operate and it's adaptive: it will predict which plane you want to work on depending on how you are looking at your model. Tools will always work across this active plane. You can align the work plane to any part of your model and the whole tool system will adapt that change, allowing you to work locally in any part of your scene. These costume planes can also be saved to be used later on.

3d Modo

3d Modeling Software Free

Models here can exist in any combination of 3D polygon types which you can choose depending on what you are making, so you can use it for a wide variety of tasks.

Modeling Functions on Modo © Foundry

Selection in Modo is very easy as components can be paint selected, loop selected, pattern selected, moved, expanded, contracted or inverted. You can even select components based on their geometric properties and the intuitive polygon tools allow you to slice, slide, bridge, extend and extrude geometry with them.

Modo has many different modeling approaches, so you can decide which one is better for you at any time.

If you need to work on repetitive tasks while modeling, it can be useful because you can use a macro to record your actions, save them to your configuration and rerun them when needed, speeding your workflow considerably.

Sculpting

Modo

Another important feature with Modo is that it offers the possibility to model and sculpt a basic texture and then go back to model again, making the workflow very pleasant. Modo also integrates 2D and 3D painting techniques.

3d models for printing

3d Modeling Software Free

Models here can exist in any combination of 3D polygon types which you can choose depending on what you are making, so you can use it for a wide variety of tasks.

Modeling Functions on Modo © Foundry

Selection in Modo is very easy as components can be paint selected, loop selected, pattern selected, moved, expanded, contracted or inverted. You can even select components based on their geometric properties and the intuitive polygon tools allow you to slice, slide, bridge, extend and extrude geometry with them.

Modo has many different modeling approaches, so you can decide which one is better for you at any time.

If you need to work on repetitive tasks while modeling, it can be useful because you can use a macro to record your actions, save them to your configuration and rerun them when needed, speeding your workflow considerably.

Sculpting

Another important feature with Modo is that it offers the possibility to model and sculpt a basic texture and then go back to model again, making the workflow very pleasant. Modo also integrates 2D and 3D painting techniques.

It is advisable to use a pressure-sensitive tablet for greater precision when modeling and texturing with Modo.

The software has three types of sculpting and each one has its own requirements.

Mesh: Great for building rough forms. It uses raw geometry and is not recommended for fine details

Image-Based: Uses image maps for accurate details

Multi-Res: A mix of the other two types. It offers the flexibility of mesh sculpting with the fine detailing of image-based sculpting. The drawback of this kind of sculpting is the big amount of resources needed to calculate multi-resolution meshes

By combining a basic tool with different brushes and inks you will be able to generate a great number of costumed tools and save those as presets. You can even control and preview the shape of a brush and apply it with a variety of tools, as well as creating masks to control the surface of the models. There are many different solutions depending on your approach to sculpting.

Visualization

Modo is a great tool for visualizing 3D design projects at any point during the creative process. You can import many formats to program and, once on the software, you will have access to all the texturing and rendering tools. The UV tools will help you reach every part of your object to work on it.

With the drag and drop workflow you can manipulate images and place them in context, and the renders preview allows you to see your changes in real life.

Modo © Foundry

As you can see, the possibilities are endless and the great thing about it is that you can personalize your workflow and adapt it to every design and project. It might not be the best option for beginners in 3D design but its versatility turns it into a very good solution for experienced 3D artists.

3d Model Free

You can get started on Modo with a 30-day free trial and become an expert with their learning packages and tutorials.

Printing your Modo 3D design

To print your 3D design created on Modo, you can export your files to STL format and the export will triangulate or freeze the mesh for you. Before that, you should make sure that all units are in millimeters, to avoid incompatibilities.

Is your Modo design ready for 3D printing? You can upload your model to our website and we will print it in high quality with the material of your choice.

To be sure about which material suits your design and texture better, compare different materials for 3D printing and even order one of our sample kits in advance.

If you are interested in 3D sculpting, you should also check out these other 3D sculpting programs: you'll be sure to find the program you need.

Featured image © Foundry





broken image